# Class LookAndFeel

java.lang.Object
com.codename1.ui.plaf.LookAndFeel

Direct Known Subclasses:
  `DefaultLookAndFeel`

public abstract class LookAndFeel extends Object
Allows a UI developer to completely customize the look of the application by overriding drawing/sizing methods appropriately.

- ## Constructor Summary

  Constructors
  Constructor
  Description
  `LookAndFeel(UIManager manager)`

- ## Method Summary

  Modifier and Type
  Method
  Description
  `void`
  `bind(Component cmp)`
  Every component binds itself to the look and feel thus allowing the look and feel to customize the component.
  `abstract TextSelection.Span`
  `calculateLabelSpan(TextSelection sel, Label l)`
  Calculates the text selection spans for a given label
  `abstract TextSelection.Spans`
  `calculateTextAreaSpan(TextSelection sel, TextArea ta)`
  Calculates the Spans used in text selection for a given text area.
  `abstract TextSelection.Spans`
  `calculateTextFieldSpan(TextSelection sel, TextArea ta)`
  Calculates the Spans used in text selection for a given text field.
  `abstract void`
  `drawButton(Graphics g, Button b)`
  Invoked for drawing a button widget
  `abstract void`
  `drawCheckBox(Graphics g, Button cb)`
  Invoked for drawing a checkbox widget
  `abstract void`
  `drawComboBox(Graphics g, List cb)`
  Invoked for drawing a combo box widget
  `void`
  `drawHorizontalScroll(Graphics g, Component c, float offsetRatio, float blockSizeRatio)`
  Draws a horizontal scroll bar in the given component
  `abstract void`
  `drawLabel(Graphics g, Label l)`
  Invoked for drawing a label widget
  `abstract void`
  `drawList(Graphics g, List l)`
  Invoked for drawing a list widget
  `abstract void`
  `drawPullToRefresh(Graphics g, Component cmp, boolean taskExecuted)`
  Paints the pull to refresh
  `abstract void`
  `drawRadioButton(Graphics g, Button rb)`
  Invoked for drawing the radio button widget
  `abstract void`
  `drawTextArea(Graphics g, TextArea ta)`
  Draw the given text area
  `abstract void`
  `drawTextField(Graphics g, TextArea ta)`
  Draws the text field without its cursor which is drawn in a separate method input mode indication can also be drawn using this method.
  `abstract void`
  `drawTextFieldCursor(Graphics g, TextArea ta)`
  Draws the cursor of the text field, blinking is handled simply by avoiding a call to this method.
  `void`
  `drawVerticalScroll(Graphics g, Component c, float offsetRatio, float blockSizeRatio)`
  Draws a vertical scroll bar in the given component
  `abstract Dimension`
  `getButtonPreferredSize(Button b)`
  Calculate the preferred size of the component
  `abstract Dimension`
  `getCheckBoxPreferredSize(Button cb)`
  Calculate the preferred size of the component
  `abstract Dimension`
  `getComboBoxPreferredSize(List box)`
  Calculate the preferred size of the component
  `Transition`
  `getDefaultDialogTransitionIn()`
  Allows us to define a default animation that will draw the transition for entering a dialog
  `Transition`
  `getDefaultDialogTransitionOut()`
  Allows us to define a default animation that will draw the transition for exiting a dialog
  `int`
  `getDefaultFormTintColor()`
  Tint color is set when a form is partially covered be it by a menu or by a dialog.
  `Transition`
  `getDefaultFormTransitionIn()`
  Allows us to define a default animation that will draw the transition for entering a form
  `Transition`
  `getDefaultFormTransitionOut()`
  Allows us to define a default animation that will draw the transition for exiting a form
  `Transition`
  `getDefaultMenuTransitionIn()`
  Allows us to define a default animation that will draw the transition for entering a Menu
  `Transition`
  `getDefaultMenuTransitionOut()`
  Allows us to define a default animation that will draw the transition for exiting a Menu
  `int`
  `getDefaultSmoothScrollingSpeed()`
  Indicates the default speed for smooth scrolling
  `int`
  `getDisableColor()`
  This color is used to paint disable mode text color.
  `int`
  `getFadeScrollBarSpeed()`

  ###### Returns

  `int`
  `getFadeScrollEdgeLength()`
  Indicates the width/height of the fading edge to indicate scrolling
  `int`
  `getHorizontalScrollHeight()`
  Returns the default height of a horizontal scroll bar
  `abstract Dimension`
  `getLabelPreferredSize(Label l)`
  Calculate the preferred size of the component
  `abstract Dimension`
  `getListPreferredSize(List l)`
  Calculate the preferred size of the component
  `Class`
  `getMenuBarClass()`
  This method returns the MenuBar class.
  `Image[]`
  `getMenuIcons()`
  Simple getter for the menu icons
  `ListCellRenderer`
  `getMenuRenderer()`
  Returns the Menu default renderer
  `abstract int`
  `getPullToRefreshHeight()`
  Returns the required height of the pull to refresh feature
  `abstract Dimension`
  `getRadioButtonPreferredSize(Button rb)`
  Calculate the preferred size of the component
  `int`
  `getTactileTouchDuration()`
  Allows defining a tactile touch device that vibrates when the user presses a component that should respond with tactile feedback on a touch device (e.g. vibrate).
  `abstract Dimension`
  `getTextAreaSize(TextArea ta, boolean pref)`
  Calculate the preferred size of the component
  `int`
  `getTextFieldCursorColor()`
  The color of the text field cursor
  `abstract Dimension`
  `getTextFieldPreferredSize(TextArea ta)`
  Calculate the preferred size of the component
  `long`
  `getTickerSpeed()`
  Gets the ticker speed
  `int`
  `getVerticalScrollWidth()`
  Returns the default width of a vertical scroll bar
  `boolean`
  `isBackgroundImageDetermineSize()`
  Indicates if the bg image of a style should determine the minimum preferred size according to the theme
  `boolean`
  `isDefaultAlwaysTensile()`
  Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)
  `boolean`
  `isDefaultEndsWith3Points()`
  Indicates whether labels should end with 3 points by default
  `boolean`
  `isDefaultSmoothScrolling()`
  Indicates whether lists and containers should have smooth scrolling by default
  `boolean`
  `isDefaultSnapToGrid()`
  Indicates whether scrolling this component should jump to a specific location in a grid
  `boolean`
  `isDefaultTensileDrag()`
  Indicates whether tensile drag should be active by default
  `boolean`
  `isDefaultTensileHighlight()`
  Indicates whether tensile highlight should be active by default
  `boolean`
  `isFadeScrollBar()`
  Indicates whether the scrollbar should fade when unused
  `boolean`
  `isFadeScrollEdge()`
  Indicates whether the edge of a scrollable area should fade out
  `boolean`
  `isFocusScrolling()`
  Indicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.
  `boolean`
  `isInteractiveScroll()`
  Indicates whether scrollbars behave as interactive desktop scrollbars (grab-able thumb, click-to-page track, always visible).
  `boolean`
  `isReverseSoftButtons()`
  Indicates whether softbuttons should be reversed from their default orientation
  `boolean`
  `isRTL()`
  Use this to check if the LookAndFeel is in RTL mode
  `boolean`
  `isScrollVisible()`

  ###### Returns

  `boolean`
  `isTouchMenus()`
  Indicates whether the menu UI should target a touch based device or a standard cell phone
  `void`
  `paintTensileHighlight(Component t, Graphics g, boolean top, int opacity)`
  Paints the tensile hightlight image
  `void`
  `refreshTheme(boolean completeClear)`
  This method is a callback to the LookAndFeel when a theme is being changed in the UIManager
  `void`
  `setBackgroundImageDetermineSize(boolean backgroundImageDetermineSize)`
  Indicates if the bg image of a style should determine the minimum preferred size according to the theme
  `void`
  `setDefaultAlwaysTensile(boolean defaultAlwaysTensile)`
  Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)
  `void`
  `setDefaultDialogTransitionIn(Transition defaultDialogTransitionIn)`
  Allows us to define a default animation that will draw the transition for entering a dialog
  `void`
  `setDefaultDialogTransitionOut(Transition defaultDialogTransitionOut)`
  Allows us to define a default animation that will draw the transition for exiting a dialog
  `void`
  `setDefaultEndsWith3Points(boolean defaultEndsWith3Points)`
  Indicates whether labels should end with 3 points by default
  `void`
  `setDefaultFormTintColor(int defaultFormTintColor)`
  Tint color is set when a form is partially covered be it by a menu or by a dialog.
  `void`
  `setDefaultFormTransitionIn(Transition defaultFormTransitionIn)`
  Allows us to define a default animation that will draw the transition for entering a form
  `void`
  `setDefaultFormTransitionOut(Transition defaultFormTransitionOut)`
  Allows us to define a default animation that will draw the transition for exiting a form
  `void`
  `setDefaultMenuTransitionIn(Transition defaultMenuTransitionIn)`
  Allows us to define a default animation that will draw the transition for entering a Menu
  `void`
  `setDefaultMenuTransitionOut(Transition defaultMenuTransitionOut)`
  Allows us to define a default animation that will draw the transition for exiting a Menu
  `void`
  `setDefaultSmoothScrolling(boolean defaultSmoothScrolling)`
  Indicates whether lists and containers should have smooth scrolling by default
  `void`
  `setDefaultSmoothScrollingSpeed(int defaultSmoothScrollingSpeed)`
  Indicates the default speed for smooth scrolling
  `void`
  `setDefaultSnapToGrid(boolean defaultSnapToGrid)`
  Indicates whether scrolling this component should jump to a specific location in a grid
  `void`
  `setDefaultTensileDrag(boolean defaultTensileDrag)`
  Indicates whether tensile drag should be active by default
  `void`
  `setDisableColor(int disableColor)`
  Simple setter to disable color
  `void`
  `setFadeScrollBar(boolean fadeScrollBar)`
  Indicates whether the scrollbar should fade when unused
  `void`
  `setFadeScrollBarSpeed(int fadeScrollBarSpeed)`

  ###### Parameters

  `void`
  `setFadeScrollEdge(boolean fadeScrollEdge)`
  Indicates whether the edge of a scrollable area should fade out
  `void`
  `setFadeScrollEdgeLength(int fadeScrollEdgeLength)`
  Indicates the width/height of the fading edge to indicate scrolling
  `void`
  `setFG(Graphics g, Component c)`
  Sets the foreground color and font for a generic component, reuse-able by most component drawing code
  `void`
  `setFocusScrolling(boolean focusScrolling)`
  Indicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.
  `void`
  `setMenuBarClass(Class menuBar)`
  Simple setter for the MenuBar Class
  `void`
  `setMenuIcons(Image select, Image cancel, Image menu)`
  Sets globally the Menu icons
  `void`
  `setMenuRenderer(ListCellRenderer menuRenderer)`
  Sets the Menu default renderer
  `void`
  `setReverseSoftButtons(boolean reverseSoftButtons)`
  Indicates whether softbuttons should be reversed from their default orientation
  `void`
  `setRTL(boolean rtl)`
  Sets this LookAndFeel to operate in right-to-left mode.
  `void`
  `setTactileTouchDuration(int tactileTouchDuration)`
  Allows defining a tactile touch device that vibrates when the user presses a component that should respond with tactile feedback on a touch device (e.g. vibrate).
  `void`
  `setTextFieldCursorColor(int textFieldCursorColor)`
  The color of the text field cursor
  `void`
  `setTickerSpeed(long tickerSpeed)`
  Sets the ticker speed
  `void`
  `setTouchMenus(boolean touchMenus)`
  Indicates whether the menu UI should target a touch based device or a standard cell phone
  `void`
  `uninstall()`
  Invoked when a look and feel is removed, allows a look and feel to release resources related to binding components.

  ### Methods inherited from class Object

  `clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- ## Constructor Details

  - ### LookAndFeel

    public LookAndFeel(UIManager manager)

- ## Method Details

  - ### bind

    public void bind(Component cmp)

    Every component binds itself to the look and feel thus allowing the look and feel to customize the component. Binding occurs at the end of the constructor when the component is in a valid state and ready to be used. Notice that a component might be bound twice or more and it is the responsibility of the LookAndFeel to protect against that.

    ###### Parameters

    - `cmp`: component instance that may be customized by the look and feel

  - ### uninstall

    public void uninstall()

    Invoked when a look and feel is removed, allows a look and feel to release resources related to binding components.

    ###### See also

    - #bind(Component)

  - ### drawButton

    public abstract void drawButton(Graphics g, Button b)

    Invoked for drawing a button widget

    ###### Parameters

    - `g`: graphics context

    - `b`: component to draw

    ###### Deprecated

    this method is no longer used by the implementation, we shifted code away to improve performance

  - ### drawCheckBox

    public abstract void drawCheckBox(Graphics g, Button cb)

    Invoked for drawing a checkbox widget

    ###### Parameters

    - `g`: graphics context

    - `cb`: component to draw

  - ### drawComboBox

    public abstract void drawComboBox(Graphics g, List cb)

    Invoked for drawing a combo box widget

    ###### Parameters

    - `g`: graphics context

    - `cb`: component to draw

  - ### drawLabel

    public abstract void drawLabel(Graphics g, Label l)

    Invoked for drawing a label widget

    ###### Parameters

    - `g`: graphics context

    - `l`: component to draw

    ###### Deprecated

    this method is no longer used by the implementation, we shifted code away to improve performance

  - ### calculateLabelSpan

    public abstract TextSelection.Span calculateLabelSpan(TextSelection sel, Label l)

    Calculates the text selection spans for a given label

    ###### Parameters

    - `sel`: TextSelection instance

    - `l`: Label

    ###### Returns

    A span representing the positions of characters in the label

    ###### Since

    7.0

    ###### See also

    - TextSelection

  - ### drawList

    public abstract void drawList(Graphics g, List l)

    Invoked for drawing a list widget

    ###### Parameters

    - `g`: graphics context

    - `l`: component to draw

  - ### drawRadioButton

    public abstract void drawRadioButton(Graphics g, Button rb)

    Invoked for drawing the radio button widget

    ###### Parameters

    - `g`: graphics context

    - `rb`: component to draw

  - ### drawTextArea

    public abstract void drawTextArea(Graphics g, TextArea ta)

    Draw the given text area

    ###### Parameters

    - `g`: graphics context

    - `ta`: component to draw

  - ### calculateTextAreaSpan

    public abstract TextSelection.Spans calculateTextAreaSpan(TextSelection sel, TextArea ta)

    Calculates the Spans used in text selection for a given text area.

    ###### Parameters

    - `sel`: The current TextSelection instance.

    - `ta`: The TextArea to calculate spans for.

    ###### Returns

    The spans for the given text field.

    ###### Since

    7.0

  - ### drawTextField

    public abstract void drawTextField(Graphics g, TextArea ta)

    Draws the text field without its cursor which is drawn in a separate method input mode indication can also be drawn using this method.

    ###### Parameters

    - `g`: graphics context

    - `ta`: component to draw

  - ### calculateTextFieldSpan

    public abstract TextSelection.Spans calculateTextFieldSpan(TextSelection sel, TextArea ta)

    Calculates the Spans used in text selection for a given text field.

    ###### Parameters

    - `sel`: The current TextSelection instance.

    - `ta`: The textfield to calculate spans for.

    ###### Returns

    The spans for the given text field.

    ###### Since

    7.0

  - ### drawTextFieldCursor

    public abstract void drawTextFieldCursor(Graphics g, TextArea ta)

    Draws the cursor of the text field, blinking is handled simply by avoiding a call to this method.

    ###### Parameters

    - `g`: graphics context

    - `ta`: component to draw

  - ### getButtonPreferredSize

    public abstract Dimension getButtonPreferredSize(Button b)

    Calculate the preferred size of the component

    ###### Parameters

    - `b`: component whose size should be calculated

    ###### Returns

    the preferred size for the button

  - ### getCheckBoxPreferredSize

    public abstract Dimension getCheckBoxPreferredSize(Button cb)

    Calculate the preferred size of the component

    ###### Parameters

    - `cb`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### getLabelPreferredSize

    public abstract Dimension getLabelPreferredSize(Label l)

    Calculate the preferred size of the component

    ###### Parameters

    - `l`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### getListPreferredSize

    public abstract Dimension getListPreferredSize(List l)

    Calculate the preferred size of the component

    ###### Parameters

    - `l`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### getRadioButtonPreferredSize

    public abstract Dimension getRadioButtonPreferredSize(Button rb)

    Calculate the preferred size of the component

    ###### Parameters

    - `rb`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### getTextAreaSize

    public abstract Dimension getTextAreaSize(TextArea ta, boolean pref)

    Calculate the preferred size of the component

    ###### Parameters

    - `ta`: component whose size should be calculated

    - `pref`: indicates whether preferred or scroll size should be returned

    ###### Returns

    the preferred size for the component

  - ### getTextFieldPreferredSize

    public abstract Dimension getTextFieldPreferredSize(TextArea ta)

    Calculate the preferred size of the component

    ###### Parameters

    - `ta`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### getComboBoxPreferredSize

    public abstract Dimension getComboBoxPreferredSize(List box)

    Calculate the preferred size of the component

    ###### Parameters

    - `box`: component whose size should be calculated

    ###### Returns

    the preferred size for the component

  - ### drawVerticalScroll

    public void drawVerticalScroll(Graphics g, Component c, float offsetRatio, float blockSizeRatio)

    Draws a vertical scroll bar in the given component

    ###### Parameters

    - `g`: graphics context

    - `c`: component to draw on

    - `offsetRatio`: ratio of the scroll bar from 0 to 1

    - `blockSizeRatio`: block size for the scroll from 0 to 1

  - ### drawHorizontalScroll

    public void drawHorizontalScroll(Graphics g, Component c, float offsetRatio, float blockSizeRatio)

    Draws a horizontal scroll bar in the given component

    ###### Parameters

    - `g`: graphics context

    - `c`: component to draw on

    - `offsetRatio`: ratio of the scroll bar from 0 to 1

    - `blockSizeRatio`: block size for the scroll from 0 to 1

  - ### setFG

    public void setFG(Graphics g, Component c)

    Sets the foreground color and font for a generic component, reuse-able by most component drawing code

    ###### Parameters

    - `g`: graphics context

    - `c`: component from which fg styles should be set

  - ### getVerticalScrollWidth

    public int getVerticalScrollWidth()

    Returns the default width of a vertical scroll bar

    ###### Returns

    default width of a vertical scroll bar

  - ### getHorizontalScrollHeight

    public int getHorizontalScrollHeight()

    Returns the default height of a horizontal scroll bar

    ###### Returns

    default height of a horizontal scroll bar

  - ### getDefaultFormTransitionIn

    public Transition getDefaultFormTransitionIn()

    Allows us to define a default animation that will draw the transition for entering a form

    ###### Returns

    default transition

  - ### setDefaultFormTransitionIn

    public void setDefaultFormTransitionIn(Transition defaultFormTransitionIn)

    Allows us to define a default animation that will draw the transition for entering a form

    ###### Parameters

    - `defaultFormTransitionIn`: the default transition

  - ### getDefaultFormTransitionOut

    public Transition getDefaultFormTransitionOut()

    Allows us to define a default animation that will draw the transition for exiting a form

    ###### Returns

    default transition

  - ### setDefaultFormTransitionOut

    public void setDefaultFormTransitionOut(Transition defaultFormTransitionOut)

    Allows us to define a default animation that will draw the transition for exiting a form

    ###### Parameters

    - `defaultFormTransitionOut`: the default transition

  - ### getDefaultMenuTransitionIn

    public Transition getDefaultMenuTransitionIn()

    Allows us to define a default animation that will draw the transition for entering a Menu

    ###### Returns

    default transition

  - ### setDefaultMenuTransitionIn

    public void setDefaultMenuTransitionIn(Transition defaultMenuTransitionIn)

    Allows us to define a default animation that will draw the transition for entering a Menu

    ###### Parameters

    - `defaultMenuTransitionIn`: the default transition

  - ### getDefaultMenuTransitionOut

    public Transition getDefaultMenuTransitionOut()

    Allows us to define a default animation that will draw the transition for exiting a Menu

    ###### Returns

    default transition

  - ### setDefaultMenuTransitionOut

    public void setDefaultMenuTransitionOut(Transition defaultMenuTransitionOut)

    Allows us to define a default animation that will draw the transition for exiting a Menu

    ###### Parameters

    - `defaultMenuTransitionOut`: the default transition

  - ### getDefaultDialogTransitionIn

    public Transition getDefaultDialogTransitionIn()

    Allows us to define a default animation that will draw the transition for entering a dialog

    ###### Returns

    default transition

  - ### setDefaultDialogTransitionIn

    public void setDefaultDialogTransitionIn(Transition defaultDialogTransitionIn)

    Allows us to define a default animation that will draw the transition for entering a dialog

    ###### Parameters

    - `defaultDialogTransitionIn`: the default transition

  - ### getDefaultDialogTransitionOut

    public Transition getDefaultDialogTransitionOut()

    Allows us to define a default animation that will draw the transition for exiting a dialog

    ###### Returns

    default transition

  - ### setDefaultDialogTransitionOut

    public void setDefaultDialogTransitionOut(Transition defaultDialogTransitionOut)

    Allows us to define a default animation that will draw the transition for exiting a dialog

    ###### Parameters

    - `defaultDialogTransitionOut`: the default transition

  - ### getDefaultFormTintColor

    public int getDefaultFormTintColor()

    Tint color is set when a form is partially covered be it by a menu or by a dialog. A look and feel can override this default value.

    ###### Returns

    default tint color

  - ### setDefaultFormTintColor

    public void setDefaultFormTintColor(int defaultFormTintColor)

    Tint color is set when a form is partially covered be it by a menu or by a dialog. A look and feel can override this default value.

    ###### Parameters

    - `defaultFormTintColor`: the default tint color

  - ### getDisableColor

    public int getDisableColor()

    This color is used to paint disable mode text color.

    ###### Returns

    the color value

  - ### setDisableColor

    public void setDisableColor(int disableColor)

    Simple setter to disable color

    ###### Parameters

    - `disableColor`: the disable color value

  - ### isDefaultSmoothScrolling

    public boolean isDefaultSmoothScrolling()

    Indicates whether lists and containers should have smooth scrolling by default

    ###### Returns

    true if smooth scrolling should be on by default

  - ### setDefaultSmoothScrolling

    public void setDefaultSmoothScrolling(boolean defaultSmoothScrolling)

    Indicates whether lists and containers should have smooth scrolling by default

    ###### Parameters

    - `defaultSmoothScrolling`: true if smooth scrolling should be on by default

  - ### getDefaultSmoothScrollingSpeed

    public int getDefaultSmoothScrollingSpeed()

    Indicates the default speed for smooth scrolling

    ###### Returns

    speed for smooth scrollin

  - ### setDefaultSmoothScrollingSpeed

    public void setDefaultSmoothScrollingSpeed(int defaultSmoothScrollingSpeed)

    Indicates the default speed for smooth scrolling

    ###### Parameters

    - `defaultSmoothScrollingSpeed`: speed for smooth scrollin

  - ### isReverseSoftButtons

    public boolean isReverseSoftButtons()

    Indicates whether softbuttons should be reversed from their default orientation

    ###### Returns

    true if softbuttons should be reversed

  - ### setReverseSoftButtons

    public void setReverseSoftButtons(boolean reverseSoftButtons)

    Indicates whether softbuttons should be reversed from their default orientation

    ###### Parameters

    - `reverseSoftButtons`: true if softbuttons should be reversed

  - ### getMenuBarClass

    public Class getMenuBarClass()

    This method returns the MenuBar class.

    ###### Returns

    the MenuBar class.

    ###### Deprecated

  - ### setMenuBarClass

    public void setMenuBarClass(Class menuBar)

    Simple setter for the MenuBar Class

    ###### Parameters

    - `menuBar`

    ###### Deprecated

  - ### getMenuRenderer

    public ListCellRenderer getMenuRenderer()

    Returns the Menu default renderer

    ###### Returns

    default renderer for the menu

  - ### setMenuRenderer

    public void setMenuRenderer(ListCellRenderer menuRenderer)

    Sets the Menu default renderer

    ###### Parameters

    - `menuRenderer`: default renderer for the menu

  - ### setMenuIcons

    public void setMenuIcons(Image select, Image cancel, Image menu)

    Sets globally the Menu icons

    ###### Parameters

    - `select`: select icon

    - `cancel`: cancel icon

    - `menu`: menu icon

  - ### getMenuIcons

    public Image[] getMenuIcons()

    Simple getter for the menu icons

    ###### Returns

    Returns:
      an Image array at size of 3, where the first is the select image the second is the cancel image and the last is the menu image.

  - ### getTickerSpeed

    public long getTickerSpeed()

    Gets the ticker speed

    ###### Returns

    ticker speed in milliseconds

  - ### setTickerSpeed

    public void setTickerSpeed(long tickerSpeed)

    Sets the ticker speed

    ###### Parameters

    - `tickerSpeed`: the speed in milliseconds

  - ### refreshTheme

    public void refreshTheme(boolean completeClear)

    This method is a callback to the LookAndFeel when a theme is being changed in the UIManager

    ###### Parameters

    - `completeClear`: indicates that the theme is set and not added

  - ### isTouchMenus

    public boolean isTouchMenus()

    Indicates whether the menu UI should target a touch based device or a standard cell phone

    ###### Returns

    true for touch menus

    ###### Deprecated

    use Display.getCommandBehavior() == Display.COMMAND_BEHAVIOR_TOUCH_MENU

  - ### setTouchMenus

    public void setTouchMenus(boolean touchMenus)

    Indicates whether the menu UI should target a touch based device or a standard cell phone

    ###### Parameters

    - `touchMenus`: true to enable touch menus false to disable

    ###### Deprecated

    use Display.setCommandBehavior(Display.COMMAND_BEHAVIOR_TOUCH_MENU)

  - ### isRTL

    public boolean isRTL()

    Use this to check if the LookAndFeel is in RTL mode

    ###### Returns

    true if the LookAndFeel is in right-to-left mode, false otherwise

  - ### setRTL

    public void setRTL(boolean rtl)

    Sets this LookAndFeel to operate in right-to-left mode.

    ###### Parameters

    - `rtl`: - true if right-to-left, false if left-to-right

  - ### getTactileTouchDuration

    public int getTactileTouchDuration()

    Allows defining a tactile touch device that vibrates when the user presses a component that should respond with tactile feedback on a touch device (e.g. vibrate). Setting this to 0 disables tactile feedback completely

    ###### Returns

    the tactileTouchDuration

  - ### setTactileTouchDuration

    public void setTactileTouchDuration(int tactileTouchDuration)

    Allows defining a tactile touch device that vibrates when the user presses a component that should respond with tactile feedback on a touch device (e.g. vibrate). Setting this to 0 disables tactile feedback completely

    ###### Parameters

    - `tactileTouchDuration`: the duration of vibration

  - ### isDefaultEndsWith3Points

    public boolean isDefaultEndsWith3Points()

    Indicates whether labels should end with 3 points by default

    ###### Returns

    whether labels should end with 3 points by default

  - ### setDefaultEndsWith3Points

    public void setDefaultEndsWith3Points(boolean defaultEndsWith3Points)

    Indicates whether labels should end with 3 points by default

    ###### Parameters

    - `defaultEndsWith3Points`: True to indicates that labels should end with 3 points by default

  - ### isDefaultTensileDrag

    public boolean isDefaultTensileDrag()

    Indicates whether tensile drag should be active by default

    ###### Returns

    whether tensile drag should be active by default

  - ### setDefaultTensileDrag

    public void setDefaultTensileDrag(boolean defaultTensileDrag)

    Indicates whether tensile drag should be active by default

    ###### Parameters

    - `defaultTensileDrag`: true if tensile drag should be active by default

  - ### isFocusScrolling

    public boolean isFocusScrolling()

    Indicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.

    ###### Returns

    true if focus scrolling is enabled

  - ### setFocusScrolling

    public void setFocusScrolling(boolean focusScrolling)

    Indicates whether lists and containers should scroll only via focus and thus "jump" when moving to a larger component as was the case in older versions of Codename One.

    ###### Parameters

    - `focusScrolling`: true to enable focus scrolling

  - ### isFadeScrollEdge

    public boolean isFadeScrollEdge()

    Indicates whether the edge of a scrollable area should fade out

    ###### Returns

    the fadeScrollEdge

  - ### setFadeScrollEdge

    public void setFadeScrollEdge(boolean fadeScrollEdge)

    Indicates whether the edge of a scrollable area should fade out

    ###### Parameters

    - `fadeScrollEdge`: the fadeScrollEdge to set

  - ### isFadeScrollBar

    public boolean isFadeScrollBar()

    Indicates whether the scrollbar should fade when unused

    ###### Returns

    the fadeScrollBar

  - ### setFadeScrollBar

    public void setFadeScrollBar(boolean fadeScrollBar)

    Indicates whether the scrollbar should fade when unused

    ###### Parameters

    - `fadeScrollBar`: the fadeScrollBar to set

  - ### getFadeScrollEdgeLength

    public int getFadeScrollEdgeLength()

    Indicates the width/height of the fading edge to indicate scrolling

    ###### Returns

    the fadeScrollEdgeLength

  - ### setFadeScrollEdgeLength

    public void setFadeScrollEdgeLength(int fadeScrollEdgeLength)

    Indicates the width/height of the fading edge to indicate scrolling

    ###### Parameters

    - `fadeScrollEdgeLength`: the fadeScrollEdgeLength to set

  - ### getTextFieldCursorColor

    public int getTextFieldCursorColor()

    The color of the text field cursor

    ###### Returns

    the textFieldCursorColor

  - ### setTextFieldCursorColor

    public void setTextFieldCursorColor(int textFieldCursorColor)

    The color of the text field cursor

    ###### Parameters

    - `textFieldCursorColor`: the textFieldCursorColor to set

  - ### isDefaultSnapToGrid

    public boolean isDefaultSnapToGrid()

    Indicates whether scrolling this component should jump to a specific location in a grid

    ###### Returns

    the defaultSnapToGrid

  - ### setDefaultSnapToGrid

    public void setDefaultSnapToGrid(boolean defaultSnapToGrid)

    Indicates whether scrolling this component should jump to a specific location in a grid

    ###### Parameters

    - `defaultSnapToGrid`: the defaultSnapToGrid to set

  - ### isDefaultAlwaysTensile

    public boolean isDefaultAlwaysTensile()

    Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)

    ###### Returns

    the defaultAlwaysTensile

  - ### setDefaultAlwaysTensile

    public void setDefaultAlwaysTensile(boolean defaultAlwaysTensile)

    Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)

    ###### Parameters

    - `defaultAlwaysTensile`: the defaultAlwaysTensile to set

  - ### isDefaultTensileHighlight

    public boolean isDefaultTensileHighlight()

    Indicates whether tensile highlight should be active by default

    ###### Returns

    the defaultTensileHighlight

  - ### paintTensileHighlight

    public void paintTensileHighlight(Component t, Graphics g, boolean top, int opacity)

    Paints the tensile hightlight image

    ###### Parameters

    - `g`: graphics destination for the tensile highlight image

    - `top`: destination of the tensile highlight image

    - `opacity`: the opacity of the image

  - ### getFadeScrollBarSpeed

    public int getFadeScrollBarSpeed()

    ###### Returns

    the fadeScrollBarSpeed

  - ### setFadeScrollBarSpeed

    public void setFadeScrollBarSpeed(int fadeScrollBarSpeed)

    ###### Parameters

    - `fadeScrollBarSpeed`: per-frame opacity decrement used for fading the scrollbar. Larger values fade out faster.

    ###### Notes

    - This value is not milliseconds.
    - Approximate fade duration in milliseconds: `durationMs ~= (255 / fadeScrollBarSpeed) * (1000 / Display.getInstance().getFrameRate())`
    - At 60 FPS, common values are:
      - `5` -> about `850ms`
      - `3` -> about `1400ms`
      - `2` -> about `2100ms`
      - `1` -> about `4250ms`

  - ### isScrollVisible

    public boolean isScrollVisible()

    ###### Returns

    scrollVisible

  - ### isInteractiveScroll

    public boolean isInteractiveScroll()

    Indicates whether scrollbars behave as interactive desktop scrollbars (grab-able thumb, click-to-page track, always visible). Controlled by the `interactiveScrollBool` theme constant.

    ###### Returns

    true if interactive desktop scrollbars are enabled

  - ### isBackgroundImageDetermineSize

    public boolean isBackgroundImageDetermineSize()

    Indicates if the bg image of a style should determine the minimum preferred size according to the theme

    ###### Returns

    the backgroundImageDetermineSize

  - ### setBackgroundImageDetermineSize

    public void setBackgroundImageDetermineSize(boolean backgroundImageDetermineSize)

    Indicates if the bg image of a style should determine the minimum preferred size according to the theme

    ###### Parameters

    - `backgroundImageDetermineSize`: the backgroundImageDetermineSize to set

  - ### drawPullToRefresh

    public abstract void drawPullToRefresh(Graphics g, Component cmp, boolean taskExecuted)

    Paints the pull to refresh

    ###### Parameters

    - `g`: graphics context

    - `cmp`: the Component which we draw the pull to refresh beneath it

    - `taskExecuted`: an indication if the refresh task is currently running

  - ### getPullToRefreshHeight

    public abstract int getPullToRefreshHeight()
    Returns the required height of the pull to refresh feature